Stage 1A (Bonus Stage) – Royal Flush

Raw/Final Time: 4.79
Hand Shot: Royal Flush (Clean)
This was the first stage I shot of the day and a good, fun warmup. I made all my hits under the par time, but not fast enough to be competitive.
Stage 1 – Mystery Stage

Raw Time: 43.75
Penalty: 1 Mike
Final Time: 53.75
27/102 Overall
16/52 Optic
This was the first “real” stage of the match, and it was a blind stage – meaning no shooters could see it before running it and we had ten seconds of prep once we made it to the start box. I went a little slower than usual to make sure I found/shot everything, but still ended up racking up a Miss penalty.
Stage 2 – Moving!

Raw Time: 30.73
Penalty: 1 FTN
Final Time: 35.73
24/102 Overall
12/52 Optic
This was a fun one. I was worried about the clays at first, but ended up only needing one make-up on that array. I slowed down to take the mover – probably didn’t need to – and managed The Wobbler as best as I could. Fun stage that made good use of Bay 3.
Stage 3 – Did I Shoot That Target Already?

Raw/Final Time: 16.78
30/102 Overall
16/52 Optic
At first I was worried about this stage when we first got the diagrams sent to us; memory stages and I don’t usually mix. When I did my walkthrough, though, I found there was only (1) target that might be reasonably engaged twice. Other than that – it was a relatively straightforward hoser stage.
Stage 4 – Retreat Hell!

Raw/Final Time: 21.30
29/102 Overall
18/52 Optic
A retreat, swingers and Maxtraps – or partial headboxes, depending on how you wanted to take them. Seemed daunting at first but in practice, I think I made the best of it. I opted to not activate the Maxtraps as I am fairly confident with my CQB holds, and it ended up working for me. Swingers are MUCH easier with a rifle, I got ‘em both on the first pass.
Stage 5 – Critical Shots

Raw/Final Time: 24.38
21/102 Overall
14/52 Optic
This bay was defined by quite a few partial targets with no-shoots, which is probably where the stage name came from. I lost my plan after the first array and threw in WAY too many wide transitions – I could have taken two arrays per side before transitioning to the other, if that makes sense.
Stage 6 – Zig or Zag

Raw/Final Time: 15.93
39/102 Overall
18/52 Optic
The complete opposite of Retreat Hell!, this stage was all about ATTACK ATTACK ATTACK. I could have gone a bit faster, but being too aggressive on the T3 exit in the first array cost me a couple seconds and threw my groove off. This one was super fun.
Stage 7 – Nap Time

Raw/Final Time: 61.02
22/102 Overall
14/52 Optic
Not my best placement of the day, but definitely the stage I was most proud of my shooting on. 200+yd. shooting has been a regular development area of my rifle game and it really paid off here – I was able to make good time with an Aimpoint/3x magnifier combo where others with LPVOs were finding it hard to make hits.
Overall, a very decent match with placement that I was NOT expecting.
20/104 Overall
16/53 Optic
Sustains:
– Intermediate distance shooting
– Stage movement
– Trigger speed
Improves:
– Wide transitions
– Stage planning + committing to plan
